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Monday, July 28, 2008

Rubyweekend #2 and Blood Frontier

RubyEarly Monday. Pioneer rays of light touched my face like golden hair. It was then that the second Ruby weekend game programming competition came to an end.The results are not impressive, but much more than I had anticipated. The previous Rubyweekend took place only 1.5 months ago, and the weather motivates to spend time outside the reach of game-creation-suitable input devices. Also my humble opinion is that the topic "opposites" was way too...

Wednesday, July 23, 2008

TORCS = fun, Dungeon Hack = beauty

TORCS 1.3.1It has been a while since the last time I gave The Open Racing Car Simulator a try and this time I had unexpectedly much fun with it. Though some things are strange about it: the game generally runs smoothly, except for some rare, sporadic lags which make controls problematic for a second. There are great textures in the game but some of them are just bad (probably heritage from darker times.) I like the track's layouts but I wish there...

Tuesday, July 22, 2008

Back from dusmania, right to RubyWeekend...

Surt's goblinSurt contributed the first model to OpenDungeons (and it looks good!) The model also was quickly incorporated by Timong into jClassicRPG.Meanwhile, JackyJ (creator of the cool 3D platform-marble and physics game irrlamb) released the first version of Choria, which seems to be a parody of MMORPGs. It reminds me of the funny (though unfree) Progress Quest.Word War vi has reached release 0.19! Controls are fine now and the side-scrolling...

Monday, July 14, 2008

Game & engine news cluster

Nebula from FreeOrionSo let's see... what's going on in the open source gaming world today?On the forum of FreeOrion are a bunch of awesome looking nebulae. Nice desktop backgrounds and even nicer galaxy view backgrounds!I started a small smiley making competition for L�VE. You can win a copy of a print version of my favorite web comic! OpenDungeons' map editorOpenDungeons (to be renamed) has been started and a forum was created on the FreeGameDev.net...

Friday, July 11, 2008

Apricot's aim, Battle Tanks and FreeCol map editing

Frank and mushroom from ApricotThere was a change of focus in the Apricot project: From create full functional industry quality game prototype to create a full functional level in the Crystal Space engine, focused on visual quality, speed and character-environment interactions and create several levels in the Blender Game Engine, focused on artistic quality and game play prototyping.Now this may sound worrying, as "some levels" are only one of many...

Tuesday, July 8, 2008

Radakan's WorldTool and the importance of game content creation tools

WorldTool r3 for RadakanToday I finally gave WorldTool (release 3) a try, which is a map editor for Radakan. To use the tool, one has to download it, extract it and then run java -Djava.library.path=. -jar WorldTool.jar.The tool allows you to create a map and to raise and lower the terrain and paint textures on it via brushes. You can place objects on it, which will automatically be at the correct height relative to the ground.It is fun to play around with (though not for too long, as the art asset is tiny and I don't know how to import additional...

Wednesday, July 2, 2008

Good Morning Free Gamer

Well it's been a while since I chipped in. Q has been doing a fantastic job, I'm sure you will agree, of keeping us up to date with the Free gaming news. I've just been way too busy lately and it's great to see that I can disappear and things keep ticking. Hopefully in the future others will join us in our mission to conquer enlighten the world.Blood Frontier, the mod to make Sauerbraten look serious, has it's next demo release tomorrow. You...

Tuesday, July 1, 2008

Playing the first Apricot demo

The first playable demo of Apricot has been released! I am able to play it! (with low low low quality settings - Hint: disable shaders.) You have to get a recent "Apricot" Blender build from GraphicAll, then download this .blend file, open it with said Blender build and press "p". That's it! Sorry for spamming the blog with news related to that project lately, I think it's interesting... :)Apricot, first demoEdit: An unofficial OpenArena 0.8.0 pre-release was posted. Testing it is encouraged, so that the official release can become a great one....