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Tuesday, December 30, 2008

Freedom is Fun

Happy festive season to all those who are celebrating, and commiserations to those who are missing out or have not been blessed with a nice Christmas period.Many thanks to Q for being a custodian of the blog. It would surely have died long ago but for his endeavour and I deeply appreciate his ongoing efforts.NYC in SauerI have a queue of interesting things... like this lovely screenshot of a NYC map for Sauerbraten that pushes the engine's performance.There...

Saturday, December 27, 2008

Plutocracy, Cheese Boys and Goblin Hack 1.16

Cheese Boys breaking the fourth wallCheese Boys is a humorous post-apocalyptic action adventure. The current two-level implementation, that features dialog and fighting already contains a lot of strange fourth wall breaking humor (although it is quite different to Fallout's.)Goblin Hack 1.16Goblin Hack (GH) 1.16 is now out with new features, including music by Pascal Provost and new level kinds. Apparently there even is an end game level now, which...

Friday, December 19, 2008

DccNiTghtmare 0.3, ASC 2.20

DNT: inspiration source in the shelfDNT: post-apocalyptic santaDccNiTghtmare (DNT), the RPG with a dyslexical title, a post-apocalyptic setting and The Sims-like graphics, is 0.3 Versions old (download here).To my great joy, there are already three solvable quests and a bunch of collectable items. The main thing, however: humor. In your journes you can either choose the light path and install GNU/Linux on the computers you pass by or infect it with...

Tuesday, December 16, 2008

Late nights and leftovers - Scourge 0.21

Scourge 0.21 is out. It's been optimized and stabilized considerably and now has a full 12 chapter storyline. Each release of Scourge gets closer to being a really good game - there are still a few issues that need addressing such as the character models - and that is reflected in the increasing activity of contributors. Until a year or so ago, Scourge development was mainly a 1 man effort, but 4 people put a lot of work into this release. A new model format (they are looking at [the unfortunately named] assimp for 0.22) and some better character...

Saturday, December 13, 2008

Word War vi 0.24, Daggerwind Scrolls, jClassicRPG music, Yo Frankie! download

Word War vi 0.24Word War vi is now downloadable as version 0.24. I'm having an awfully great time playing it (even if it took me some months to finally get over myself and resolve some dependency problems at first). I especially like how I can use my xbox 360 controller for playing and how it's rumble function is used. Word War vi is the most high-tech retro arcade shooter you can get your hands on right now.One super thing about it is that development...

Saturday, December 6, 2008

Warzone 2100 Liberation Day 2008 & Interview

Happy Warzone 2100 Liberation Day! Four years ago Eidos released Warzone 2100 under the GPL (see this announcement).Warzone 2100 GUI proposalThere has been more progress with the new texturing system, but also a GUI system is in the works (both a library called betawidget and an interface proposal) which looks quite impressive compared to the current look. And hopefully the feel will improve too - there are some small unergonomicalities with how...