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Tuesday, March 30, 2010

One little bit of roguelike, One hint of click-n-point, One tiny bit of trade and then time for some things completely different

I make heavy use of YouTube and would like to know if this is an issue. Are you unable to play back YT videos? Don't you like videos and prefer more screenshots and text? Comment at the post's bottom or email me! If you do have troubles with YT video viewing, perhaps TinyOgg might save you. :) [example]Doryen Arena is a real-time arena roguelike-like.. You buy weapons, you select and use skills, you kill and then you die. The end. :)Note: This video is sped up by approx. factor 3 for technical reasons and does not represent actual game speed....

Monday, March 29, 2010

Weaver: Magic FPS, OpenArena 0.8.5, Evidyon, Code Summers and web findings

WeaverWeaver [introduction] is an objective-based ("invade checkpoints") team fps with a simple gesture sequence spell casting system. It uses the XreaL engine and is currently in an early development stage. Maps are under construction and a few spells are in place. Code is GPL-licensed, "Media will aim to use Creative Commons licenses."Weaver concept artWeaver's current spellcasting interface (Goethe's color wheel [1] ;) )The level work I was able...

Sunday, March 28, 2010

SCOURGE2: first steps

SCOURGE2 development has started. It uses jME and LWJGL. Easy portability is the promise (low-level-of-detail SCOURGE2 version on Android anyone?).All you can do in the latest Subversion revision is walk around on an island:SCOURGE2 early alpha - http://www.youtube.com/watch?v=3go1axCwCoIOne great thing about SCOURGE2: it's not called S.C.O.U.R.G.E.2! ;)I took this opportunity to record some S.C.O.U.R.G.E. gameplay. The first fight starts at ? of the video.Scourge gameplay (downloadable if you login on Viddler.)I like the game very much: many...

Saturday, March 27, 2010

Xonotic - Nexuiz the Free

The first piece of news is that console Nexuiz will be re-written from scratch, because some coders decided against giving permission for a proprietary port (Slashdot , interview). This means no code contributions to Nexuiz.Secondly, Nexuiz has been forked under the name Xonotic. Because philosophy, because management, because change.I can't complain! Git repository instead of Subversion, no more tikiwiki (I hope) finally a feed for news (has been added to our Planet)! Open management and content enhancements are on the list of plans and promises,...

Thursday, March 18, 2010

How Nexuiz did not become proprietary or: "Silly names in Games"

Some company will use LordHavoc's DarkPlaces engine (DPE) to publish a game on some game console(s). The development team includes "a number of Nexuiz developers, and previous Quake1 community developers". Nexuiz is a (or rather "the") FOSS FPS that uses DPE.As far as I can tell, no assets of Nexuiz will be used. On the other hand, the soundtrack playing on the console-DPE-game homepage sounds like a remix of a Nexuiz track. I will just assume that the composer agreed to this and that the same might happen to other high-quality Nexuiz content and...

Tuesday, March 2, 2010

FlightGear eyecandy release (2.0)

The flight simulator FlightGear now has pretty clouds and lighting. I have not had the chance of giving the new release a try, so I decided to create a little gallery of the best-looking shots from the 2.0 gallery.Looks neat. But following video looks even better!(youtube-dl link: http://www.youtube.com/watch?v=k4oMOFnD6bw...