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Sunday, May 23, 2010

Shotgun Debugger

In Shotgun Debugger, you play a hacker on the run from black-shades-agents and fight against armies of droids. Projectile and energy weapons serve your cause, the most original of which gets reflected by walls and can be used to destroy enemies out of sight.Game mechanics include damage-inducing surfaces, exploding barrels and droids and simple press-the-button or find-the-key tasks. The story progresses in text boxes which appear between levels.Varying...

Saturday, May 15, 2010

Penumbra engine open source (non-free 32bit library dependancy)

Penumbra 1's engine now FOSS The engine of the best proprietary horror game in existence (Penumbra Overture) has been released under GPLv3, and some parts under even more liberal licenses. The engine features a physics interaction system, which is extremely well-balanced between complexity of possible interactions and intuitive usability. A few test maps and some objects and textures were released under By-Sa-3 (in comparison: Lugaru comes with no...

Friday, May 14, 2010

Of Summoning Wars and RakNet

When I found out that Summoning Wars, it in fact uses a freely licensed network library, I wanted to test it, but failed at compiling. Today, with fresh Subversion checkout, I succeeded and was surprised by a Diablo-rules-style RPG with 3D graphics (OGRE) a lot of dialog (hours and hours of tutorials ;) ), choices, different character classes and various spells and items.Sarcophagus open up! (And let me take precious loot!)Enlightening...

Wednesday, May 12, 2010

Lugaru open source on GNU/Linux (64bit)

Lugaru was open sourced (the code, not the assets). Aquaria, Gish and Penumbra Overture are to follow in a time frame of three days. Here's the counter (top right).Lugaru is a 3d martial arts fighting game that mainly plays in open-air levels in it's proprietary version. Besides kicking and jumping, sneaking and weapon use are main features of the game.A fork allowed me to compile Lugaru on 64bit Linux with ease.Hopefully tutorials for creating...

Monday, May 10, 2010

Port and Configure - Specialists Wanted for Diablo-like and 3D and cute pixels!

Holyspirit is a good-looking hack & slash game with (rendered?) 3D graphics, which I unfortunately was only able to run using wine (and it wasn't very stable either: entering some areas and saving would cause it to freeze).It appears however, that it should be very simple to make it compile on Linux, somebody will just have to figure out how to make Code::Blocks (.cbp files is provided) find SFML, a SDL alternative that is used by Holyspirit...

Saturday, May 8, 2010

Formula Retro

Formula Retro is an actively developed "Sega's Virtua Racing look-alike". I found it to be somewhat buggy (but stable) and I like the look.Windows releases are available for download and here are GNU/Linux compile instructions, you will need to have irrlicht installed:svn co https://formularetro.svn.sourceforge.net/svnroot/formularetro/trunk formularetrocd formularetrofind . -exec sed -i 's|../irrlicht/include|/usr/include/irrlicht|g' {} \;make./dist/Debug/GNU-Linux-x86/formularetroIf...

Friday, May 7, 2010

Ryzom FOSS: The Art

Ryzom has been released under AGPLv3 for server, client and "content creation tools" and BY-SAv3 for 17463 png image files and 7553 max 3d model files (see ). The 3D format is problematic, as .max is a proprietary format, but art is also available in the NeL shape format in ryzom's media browser (maybe not all of it, I'm not sure)."Porting the art" is one of the tasks for which Ryzom will welcome developer support. Finishing porting to GNU/Linux...