Friday, December 30, 2011
RTS updates (slightly older)
You probably heard about it already, but for the sake of updating this blog and in case you might have missed it over the holiday stress:0 A.D. got a pretty massive update to version 0.8 "Haxamani�"!0AD 0.8 videoThe release news have all the details including the possibility to listen to the very nice soundtrack of the game. Oh and the developers are requesting to mention that they are still looking for contributors!Otherwise? Well there are some even older news regarding the Megaglest project:First of all, we didn't mention their new release...
Friday, December 23, 2011
4 hours left to apply: Talk in Brussels about your FOSSGame

When: February 5th, 2012, 09:00 - 17:00Where: Brussels, Belgium, Europe, EarthMore info h...
Modern retro-graphics: RetroBlazer

Short call for help: Awesome looking retro-graphics game is looking for a Darkplaces QC programmer.So far only two screen-shots have been released (and no word on the license of the media):I am loving the style... so here is the other:So if you know your way around Quake's QC scripting language try to get into contact with them :) Otherwise you can still follow the progress of this game over at QuakeOne's forums.Oh and taking about Darkplaces......
Crowd-Sourced Portraits ETA: February 2012!

New fantasy portraits by Justin Nichol [more here]Remember Justin Nichol's crowd-sourced fantasy portrait commission?In a recent announcement the artists reports, that the collection of 35 portraits will be finished by February 2012, as they will be exhibited some day that month somewhere in California, U...
Wednesday, December 21, 2011
Why we need a stronger copyleft for artists, and how this might be accomplished.
Currently, art copylefts are weak with respect to code. If I'm a programmer and I want to write code that's specifically for use in libre software, all I have to do is slap the GPL on it and I'm done. If someone uses my code in their program, they either have to GPL their program or I can force them to stop distributing it.Artists don't receive the same protection. If I want to make a piece of art (be it an image, model, sound file, etc) for use...
Trepidation 2011-12-20

999 ammo in TrepidationTrepidation is an open source first person shooter based on the IOQuake3 engine. It was originally conceived on April 9, 2006 with the intent to build a free first person shooter with a sci-fi theme. The idea was initially developed by members of the Star Trek Elite Force gaming community.Yesterday, the first development release since 2007 was released. It's mostly fixes but gameplay is affected. For example the sniper scope...
Tuesday, December 20, 2011
Open-Sourcing Canabalt was a Success
Adam Saltsman, developer of the bsd-code, closed-assets, one-button reaction game Canabalt wrote about the effects of Open-Sourcing Your Game While It's Still Popular to their game.The results of this decision, though not what we expected, have been very positive.Let's hope the discussion doesn't turn into a hairsplitting war about "free"/"open" and "game"/"engine". :)By the way, I found this news via reddit.com/r/gamedev in this comment...
Monday, December 19, 2011
Ludum Dare, Game Jams and Licenses
Olofson's LD22 gameFree, open source licenses are underrepresented at game jams and contests.This weekend's Ludum Dare ends in a few hours and it already counts 754 entries. The following authors mentioned open source licenses in the context of the compo/jam:roschdal plans on "releasing the game as open source on Github"Riley Adams's project is already there (GPL3)Agon's code is as well ("LICENSE: TODO")mcc released LD code as open...
Thursday, December 15, 2011
Hale Review & Flare 0.15 Video

Hale RPGA very fine read is this review of the TBS/RPG Hale. Its first comment was written by the sole developer.Video: Flare 0.15Flare 0.15 introduces outdoor areas. Translation submissions are welcome now as well. Look for instructions and examples in this post.Freedroid RPG recently released the second candidate for 0.15. Soon it will be ten years since registration of the freedroid project on SourceFroge.net.Checking on Scourge...
Tuesday, December 13, 2011
Whats happening in OpenDungeons?
2:00 PM
3d, genre-buildingsim, genre-rts, mode-multiplayer, mode-singleplayer, opendungeons
0 comments
Hello, I am one of the OpenDungeons (OD) developers and I wrote this blog post for FreeGamer.I bet you're all very excited about whats been going on lately, and I can assure you that a lot of stuff have been made for OD. We have new music for you to enjoy while annihilating your foes, we've got new concept art for the Human and Undead faction, a new forge and a completely new tile set. We have also begun working on the AI and a XML specification...
Tuesday, December 6, 2011
Minimal puzzles: Search for Smodrick 1.3.1 and Black Obelisk

Search for Smodrick 1.3.1, a simple ncurses-based game, was recently uploaded to SourceForge.Nearly dead in Search for Smodrick 1.3.1The gameplay consists of finding an optimal path to get to the next level and avoiding/deflecting enemy androids. Game turns appear to be mixed-real/turn-basedNo monsters yet in this match of Black Obelisk 0.2I was reminded of the JavaScript game Black Obelisk by Starinfidel, in which your task is to destroy hidden...
Friday, December 2, 2011
Aleph One 1.0 released
Hard to believe, but after 12 years of community development, the guys from the open-source engine based on Bungie's Marathon trilogy Aleph One have finally released a version called 1.0!If you are lazy, you can watch this first part of a long set of "let's play" videos to get run through this FPS classic: Let's play Aleph One (Part 1)But honestly? This thing even runs on your cell phone (unless you have a talking brick like me :p ), so no reason not to play it yourself.Edit: *hust* that was shoddy investigative journalism by me again :( In...