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Sunday, April 29, 2012

Open Source Textures

OpenGameArt's texture section just received an update. There now is a category tree and files from texture packs are also available as single nodes (pages/description/downloads).You can see some discussion about the new features on the official announcement's commen...

Friday, April 20, 2012

Arx Libertatis 1.0 "Bloody Gobblers!" released!

Walking in the underground city hub in Arx LibertatisLooking up magic recipes and managing inventory while a vision enhancement is active in Arx Libertatis[more screens]Arx Libertatis 1.0 has been released. We already wrote about the engine a month and a half ago but this is the first official, stable release of the GPL-licensed engine for the proprietary first-person cave RPG Arx Fatalis.But being able to play the proprietary game is not...

Wednesday, April 18, 2012

Tesseract, Cube2 next-gen'd

A FOSS gaming engine stalwart made a major leap forward today. Sauerbraten/cube 2, everyone's favorite octree, in-game editing game engine has finally implemented modern dynamic lighting, making its innovative mapping system a lot more intuitive and easy to use, as well as allowing for all kinds of new game play. Tesseract loses the backwards compatibility of Cube 2 in order to take full advantage of modern gfx cards.Personally, I'm looking...

Sunday, April 15, 2012

A Las Barricadas CC-by-SA boardgame & Kickstarter

Yes...you read right, a board-game on FreeGamer :pPlayable completely without the aid of a computer or similar device. But hey... it's a game and libre licensed, so it is not really that OT.So this ominously named "Black Flag Games" collective has recently jumped on the Kickstarter hype and seems to have quite successfully financed their game by it (but you can still donate to the cause). Currently they are at $5,932 of their $3,500 goal with 22...

Saturday, April 14, 2012

Trigger Rally Online Edition Open Sourced on GitHub

Trigger Rally Online Edition race start on a sand track with green trees and an animated checkpoint ahead.Trigger Rally Online Edition [github] is a WebGL racing game based on the concept of Trigger Rally. It has a more detailed car model than the classical game, however I am not sure about the game data license. It features replays too!The project was created by the lead coder of the original/classical Trigger Rally version.video: Trigger...

Thursday, April 12, 2012

The Big corrections round-up post (and TA contest)

So... you might have followed the lengthy discussion in the comment section of this blog entry of mine from last week... if you didn't don't worry you didn't miss anything important :pHowever I was corrected in quite a few things (besides all the disagreements), so I though it would be good to post a sort of "counter statement" to clear up some recent mess-ups by me: First of all, the developers from Q2W informed us that in fact most (but not all) of their art assets are CC-by-SA or GPL, which is great. They have also released a Linux installer...

Wednesday, April 11, 2012

Announcing the Liberated Pixel Cup!

I'm excited to announce that OpenGameArt.org is will be teaming up this summer with the Free Software Foundation and the Creative Commons for a big summer games contest, the Liberated Pixel Cup!The TL;DR version is that the Liberated Pixel Cup will take place in two phases.  The first phase will be the art phase, in which artists will be asked to submit pixel art that matches an existing body of professional quality art that we're building specifically...

Tuesday, April 10, 2012

Stunt-Rally 1.5 Multiplayer

We are getting a lot of nice mails from developers lately... not sure yet if I am annoyed by the spam or pleased that I don't have to do any research of my own :pThese must be the benefits of real journalists who always get these nice offers from lobbying firms to write fair and balanced articles for them (yeah, I included some social commentary in this blog!).So... what was in my spam folder lately? Stunt-Rally got an version 1.5 release (changelog here) which a prominent new feature: multiplayer!Multiplayer test in Stunt-Rally 1.5You can find...

Thursday, April 5, 2012

The Big idTech 2 round-up post

Hello fans ;) Today we get back to the main business of this blog: gaming news!And of course my favorite genre: FPS (forevar!)... specifically everything related to the Quake2 engine (idTech2).The reason is that we got a nice mail from the developers of Quake2World, which I had not really on my radar as still under development. But now they released a public beta, which I have not tried yet as there isn't a Linux download (yet).Edit: Updated to newer videoBut judging from the pictures and videos, I am was quite sure that DFSG standards are not...

Monday, April 2, 2012

Why Free Culture could be Good for the Games Business

Today I'd like to talk about how free culture can be (perhaps counter-intuitively) good for the commercial games business.  I'm using Dungeons & Dragons (and its recent and highly successful fork, Pathfinder) as a concrete example of what I'm talking about, but there's no reason this couldn't also apply to computer games as well.I've been a Dungeons & Dragons geek for 20 years now, pretty much since I was introduced to it my freshman year of high school.  Back in my high school days, D&D was in its second edition and the internet...

Sunday, April 1, 2012

April Snippets

Reaction 1.0 Beta is an Action Quake 2-like based on ioq3 with "freeware" BY-NC-SA assets.A list of open source Minecraft-style games was recently shared in a Reddit thread.219 bytes tron is:<body id=b onkeyup=e=event onload= z=c.getContext('2d'); z.fillRect(s=0,0,n=150,x=11325); setInterval(" 0<x%n &x<n*n &(z[x+=[1,-n,-1,n][e.which&3]]^=1) ?z.clearRect(x%n,x/n,1,1,s++) :b.innerHTML='game?over:'+s ",9)><canvas id=c>Swallow for browser-based games , as introduced in a AltDevBlogADay post, is:A...