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Thursday, December 16, 2010

From Open to Free, visual programming, new SumWars RPG and Berlin game dev summoning

FLARE logo

OSARE is now FLARE. From an OGA tread:
I sent an email to Richard Stallman asking if he's interested in supporting Justin Nichol's Creative Commons Fantasy Portrait Project.

He pointed out that the difference between "open source" and "free" or "free/libre" and noted this:

"However, if you decide to describe it "free" or "free/libre" instead of "open source", then I would be honored to participate."

Stallman's lectures are what convinced me in the first place to use the GPL for my work, and to be interested in copyleft licenses in general. I'm quite honored that he answered my email at all, and I agree with his reasoning.

IOSKETCH visual programming

IOSKETCH is a cross-platform visual authoring tool for games. It is written in Common Lisp.

Summoning Wars 0.5.3
The new version

SumWars 0.5.3 is out:
  • Upgrade to Ogre 1.7 and CEGUI 0.7
  • More art and story content
  • Russian translation

See the arrow?

There's a little meeting this Saturday for making little games in Berlin. Artists, programmers, designers and whatnot are welcome! We speak English. Wir sprechen Deutsch. At least one speaks Spanish, at least one speaks Russian.

You might want to bring a multiple outlet strip (don't forget your converter if you need one).

Berlin Game Developers Meet-Up #5 on Facebook.
Where:   Cafe Osswald
When:    Saturday, December 18 from 11:00 am to 7:00 pm

Wednesday, December 15, 2010

Lithosphere - awesome visual procedural 3d terrain map generator with shaders

Forget my last post about terrain generators! I'm just going to let the screen/video talk for themselves.



Lithosphere is a GPU driven terrain generator. It allows you to create and export material textures and heightmaps intended for use in realtime graphics applications.

All terrain algorithms are implemented as GLSL fragment shaders operating on floating point textures. This allows realtime modification of the terrain. A graph of nodes is evaluated in order to arrive at the terrain output.

License: AGPL

Requirement: 32bit python2.6 (:|), a modern graphics card

Tested on: Windows, Linux

The creator's blog might be of interest to you as well. The last few articles cover OpenGL and HTML5/JavaScript Canvas.

Monday, December 13, 2010

Portrait Marathon got $1500, could use $1500 more :)

The fantasy portrait marathon reached first base. I just wanted to let you know. Remember, that if it reaches $3000 ($9000!!!/3), we will get a massive instructional video!

Friday, December 10, 2010

Fantasy Portrait Marathon Update and Reddit Game Jam #4 in a few hours!


Justin added new possible targets to his freely-licensed fantasy portraits project for OSARE and OGA:

$1500
by December 28th
30 portraits



$2000
by December 28th
35 portraits



$3000
by December 28th
35 portraits + a full length instructional video showing the painting process for the collection

I sure hope we can arrange this gift of Justin's video to ourselves..
You can spread the word on fsdaily and reddit.

In other news: there's a 48h game jam STARTING TODAY! Here's the IRC channel, here are the rules. I recommend github and love2d!

Thursday, December 9, 2010

Contributing to FPSs, RPGs and other games by sharing thoughts and spreading words

I* joined PARPG to work on game interaction (controls and GUI). This decision was made after taking a look at some projects and talking with their members about what tasks are available. Now I want to tell you about the 'open source jobs' available out there.

Radakan (RPG) is currently a solo project that uses the Python 3D engine Panda3D. Project lead Taldor would like help with the game design, GUI design, Writing (dialog & quests) and content creation (creating and converting models, managing the content pipeline). Warning: Radakan's website is currently down, best way to get in contact is irc.freenode.net#radakan.

CubeCreate (FPS + Editor) will be a Lua-driven Sauerbraten-based engine. It could use some design help for editor accessibility improvements and thoughts on asset management (model/texture import) while the developers port to Lua.

0 AD (RTS) has a a well-compiled list of tasks.

Megaglest (RTS) would like to have somebody find more players for the game. In my humble opinion it could use the help of an audio designer to take a look at some files' volume levels as well. :) A re-work of their homepage is being discussed as well.

Ryzom (MMORPG) still needs to port the world editor but also would be interested in designers to work on a 3D editor.

LinWarrior3D (Mech Action) will soon have a new release. There might be a git repository soon. I got a list of possible tasks:
  • Homepage enhancing, either with Drupal or static (portions of the website should have the feeling of you-are-in-the-world rather than you-are-reading-the-website). There needs to be resemblance to the current homepage for keeping identity.
  • The HUD-Displays could use an overhaul.
  • Concepts for a world setting, places, factions for (GTA-like) emerging gameplay - to enhance and populate the game world.
  • Concepting a tutorial at the current state of interaction
Suggestions, problem/bug reports, performance reports and fan-mail are always welcome with LW3D. Contributors should be aware that LW3D is a slow-paced "lifetime" project. :)

*remember, this is a collaborative blog, I'm one of currently 4 posters :)

Sunday, December 5, 2010

Quoting releases: Bitfighter, Love2d, OpenClonk

Bitfighter

There's a new version of the retro-style multiplayer top-down action game Bitfighter and a well-readable changelog:
This version features new Soccer rules, and a verified user name system protected by your forums password. Many other improvements, including important stability fixes and enhancements for all platforms.

love2d 0.7 no-game-screen

L�VE 0.7 "Game Slave" has finally been released! This is a Lua 2D game engine also known as "love2d". Oh, and it's on Indie DB. Oh, and Indie DB allows to sort engines by license!
Framebuffers, for rendering to places other than the screen. Threads, for true multithreaded programming. New callbacks, like love.quit and love.focus. A text-origin change from lower- to upper-left. And about a million different bugs have been squashed!
You'll find games and toys and demos to try out in this forum and you can give my stupid little game a try too.

"The Guardians of Windmills" OpenClonk scenario

OpenClonk 1.0 hass been released and I just noticed that I love how their main page contains all the info important to people who don't know the project.
This milestone focuses on some fast paced melees, races and a few experimental scenarios to choose from. All scenarios are meant to be played multiplayer through the internet. It features completely new controls, a new HUD and many weapons and tools to choose from. Also included are four tutorials that guide new players and veteran clonkers through the new controls.
I feel like giving OpenClonk a try soon and hope the tutorials are any good. Here's a game description, if you never took a closer look at the project like me.
OpenClonk is a free multiplayer action game where you control clonks, small but witty and nimble humanoid beings. The game is mainly about mining, settling and fast-paced melees. OpenClonk is also not just a game but also a versatile 2D game engine that offers countless possibilites to make your own mods.

Saturday, December 4, 2010

Freely Licensed Fantasy Portraits Financing!

The style

Open-art artist Justin Nichol intends to create 30 freely licensed portraits (or more) in the style you see above. I support his Fantasy Portrait Marathon for 3 purposes:
  1. Allow an open source enthusiast artist to continue his studies
  2. Provide portraits for  the excellent slash-and-hack OSARE
  3. Add a quality set of art to OpenGameArt for use in various games

The cash

$1500, Dec 28
The target

Targeted is a backing of $1500 until end of 2010. At time of posting, $580 (38.6%) have been already pledged (7 backers).

The artist

Other works by Justin

Justin Nichol is attending the Concept Design Academy in Pasadena, Ca. He contributed art to PARPG and OGA. He has a portfolio.

The portraits

  • GIMP will be used for drawing the portraits
  • Backers will be able to determine the faces they pay for (check the right sidebar of the project page for details)
  • The portraits will be CC-BY-SA/GPL dual-licensed for maximum copyleft compatibility
I can only say: invest in this one! And spread the word too, for example on reddit.