Tuesday, June 12, 2012
Tokyo Jadi Kota Dengan Biaya Hidup Termahal di Dunia
BERITASATU.COM - Kami membandingkan biaya dari 200 item lokasi, termasuk tempat tinggal, transportasi, makanan, pakaian, kebutuhan rumah tangga dan hiburan Tokyo telah menggeser Luanda, Angola sebagai kota dengan biaya hidup termahal di dunia bagi ekspatriat, yang disebabkan oleh kenaikan suku bunga karena bencana gempa bumi tahun lalu.
Berdasarkan laporan tahunan tentang biaya hidup yang dirilis oleh konsultan dari Amerika Serikat (AS), Mercer hari ini menunjukkan, jika beberapa kota di Jepang telah mengalami kenaikan biaya hidup seiring dengan menguatnya mata uang Yen terhadap Dollar AS.
Dua kota lainnya yang masuk ke dalam peringkat 10 besar dengan biaya hidup termahal di dunia adalah, Osaka di peringkat ketiga dan Nagoya di peringkat kesepuluh. Sementara Elsewhere, Luanda turun ke peringkat kedua, Moscom keempat dan Jenewa berada di peringkat kelima.
Riset itu senditi telah melakukan survei terhadap 214 kota di seluruh dunia, yang analisanya telah dilakukan sejak Maret 2011 hingga Maret 2012.
"Kami membandingkan biaya dari 200 item lokasi, termasuk tempat tinggal, transportasi, makanan, pakaian, kebutuhan rumah tangga dan hiburan," ungkap Senior Research Nathalie Constantin-Metral dalam video di websitenya.
Survei dilakukan dari New York, dimana kota tersebut juga mengalami penurunan biaya hidup, dan kini berada di peringkat ketiga puluh tiga. Menurut hasil yang dipublikasikan, banyak pula kota-kota di Eropa yang mengalami penurunan biaya hidup bagi ekspatriat, karena krisis finansial yang terjadi di Benua Biru. London turun ke peringkat 25, dan Paris anjlok dari nomor 10 ke 37.
Banyak negara di Eropa yang terkena imbas krisis, termasuk Yunani, Italia dan Spanyol juga mengalami penurunan harga penyewaan kendaraan. Di Italia, Milan turun peringkat menjadi ke-13, dan Roma jatuh dari peringkat 8 menjadi nomor 42.
Sedangkan bertolak belakang dengan Eropa, banyak kota di Asia dan Amerika justru mengalami kenaikan biaya hidup sejalan dengan penguatan mata uang lokalnya, dan biaya tempat tinggal menjadi item kenaikan paling tinggi bagi kenaikan biaya hidup di semua kota.
Sumber : yahoo.com
Sunday, June 10, 2012
Cara Mudah Dapatkan Dollar
Cara Mudah Dapatkan 200$ US Perbulan
MegaTypers adalah manajemen tenaga kerja perusahaan yang lembaga layanan yang membutuhkan layanan entri data. Tujuan utama kami adalah untuk mendukung kebutuhan clients kami. Prose digitalisasi dengan mengubah kertas discan menjadi dokumen digital dapat diedit. Layanan kami juga meliputi Neural Network Text Recognition dari suara ke teks transkripsi dan Completely Automated Public Turing Test untuk memberitahu Komputer dan Manusia, Selain pengenalan gambar untuk tunanetra (buta).
Apakah sedang mencari typers dari seluruh dunia. Yang perlu Anda harus bekerja dengan kami adalah komputer dengan koneksi internet dan kemampuan untuk mengetik minimal 10 Kata Per Menit. Jadwal kami adalah fleksibel. Anda dapat bekerja pada jam berapa pun yang Anda inginkan dan selama yang Anda silahkan. Jenis Anda lebih cepat, uang yang Anda peroleh.
MegaTypers yang fantastis untuk :
- Ibu yang tinggal di rumah.
- Orang tua yang perlu pekerjaan kedua.
- Siswa.
- Orang-orang yang sedang bekerja.
Berapa banyak yang anda peroleh tergantung pada seberapa banyak Anda bekerja. Typers utama kami mendapatkan antara $ 100 dan $ 250 setiap bulan! Harga kami mulai dari $ 0,50 untuk setiap 1000 kata diketik dan bisa pergi setinggi sampai $ 1,5 untuk setiap 1000 kata diketik. Kami Bayar melalui Kartu Debet, Cek Bank, Paypal, WebMoney, Liberty Reserve dan Western Union.
Perusahaan captcha terpercaya yang terbukti membayar membernya yaitu MegaTypers. Gaji dari MegaTypers cukup besar, antara $0.85 - $1.35 tiap 1000 entri captcha yang benar.
Cara Main MegaTypers membutuhkan koneksi internet yang sangat cepat. Tiap entri captcha, MegaTypers memberi kita waktu hanya 15 detik / Captcha. Kalau internet lambat, 15 detik akan habis untuk me-loading gambarnya. Bagi yang sering telat menulis (kehabisan waktu 15 detik) dan sering salah entri captcha, rawan kena banned. Ini berdasarkan pengalaman kami.
Panduan mendaftar di MegaTypers.
- Buka link website Megatypers di http://www.megatypers.com. Klik tombol �Free Signup!� di bagian atas halaman lihat gambar berikut ini:
- Masukkan data anda. Email, password, nama, rekening pembayaran (bisa menggunakan PayPal, Liberty Reserve, Western Union, ataupun WebMoney), invitation code, serta captcha yang ditampilkan.
- Penjelasan cara pengisian. Email, Password dan Nama diisi sesuai data pribadi anda. Payment Type bisa melalui 4 rekening online: PayPal, Liberty Reserve, Western Union, dan WebMoney. Rekeningnya bebas terserah anda, anda punya PayPal, gunakan saja rekening PayPal anda untuk menerima gaji dari MegaTypers, tapi kami sarankan gunakan Liberty Reserve karena ini yg paling cepet terbayar dan buatnya tidak ribet.
Payment Type ini tidak bisa diubah. Kalau ingin ganti rekening penerima gaji, lebih baik mendaftar akun MegaTypers baru saja.
Untuk Invitation Code, bagi yang belum punya, silahkan hubungi admin melalui SMS atau YM. Captcha diisi sesuai yang ditampilkan. Terakhir, klik tombol �REGISTER�.
Contoh pengisiannya, bisa dilihat di dibawah ini
- Berikutnya, anda bisa membaca halaman tutorial. Di halaman ini, anda bisa membaca bagaimana cara dan trik-trik mengetik captcha. Kalau tidak ingin membacanya, langsung saja klik tombol �Skip Tutorial� di bagian kanan atas halaman.
1. 32ON 2. 32OO 3. 32OP 4. 32OQ 5. 32OR 6. 32OS
- Di halaman berikutnya, anda berada di halaman �Solve Images� (halaman bekerja) di dasbor Megatypers. Anda akan langsung disuguhi dengan captcha. Kalau ingin berhenti, tinggal klik tombol �Submit and Stop Works�.
- Halaman Solve Images adalah halaman tempat kita bekerja mengetik captcha secara langsung. Profile and Payments adalah untuk melihat profil dan metode pembayaran yang kita gunakan. Statistic untuk melihat rate gaji dalam timeline jam.
Seperti biasa, kami menawarkan Software MegaTypers untuk bekerja ngetik captcha di MegaTypers. Keuntungan menggunakan software ini antara lain:
- Mendukung multiple id, anda bisa mendaftar 3 akun MegaTypers dan bekerja sekaligus dengan semua akun tersebut dalam satu waktu.
- Waktu anda lebih efektif.
- Loading captcha lebih cepat daripada di website (tergantung koneksi internet anda)
- Tampilan software menarik.
dan sebagainya...
Selamat Berburu dolar dengan mudah dan
Semoga Sukses ~_^
Saturday, June 9, 2012
Great changes upcoming for UFO:AI
9:06 AM
3d, genre-squadtactics, genre-tbs, openxcom, platform-linux, platform-osx, platform-windows, ufoai, xenowar
0 comments
One of the FOSS projects I really hold dear (mainly because they chose to include a few models made by myself :p ) is UFO:AI.
For those totally out of the loop: it's a turn based strategy game based on the classic game X-Com utilizing an improved Quake2 engine.
Recently they had a new release, version 2.4, but the changes upcoming are even cooler (new soldier models and a greatly improved GUI):
More cool screens of those upcoming changes can be found here and here. And here you can find some more as part of a slightly older, but still interesting interview with the developers.
Besides these development news, there seems to have been an informal competition of who can do the nicer Let's Play videos of UFO:AI ;)
Click here for Part 2 and Part 3, or check out this series of Let's Play videos as the alternative: 1, 2, 3, 4, 5 (Part 1 starts out with an outdated version though).
So if you are hooked now by this awesome game, you might as well check out some alternatives: OpenXcom and XenoWar. Neither of which has as much polish and nice graphics as UFO:AI however.
For those totally out of the loop: it's a turn based strategy game based on the classic game X-Com utilizing an improved Quake2 engine.
Recently they had a new release, version 2.4, but the changes upcoming are even cooler (new soldier models and a greatly improved GUI):
More cool screens of those upcoming changes can be found here and here. And here you can find some more as part of a slightly older, but still interesting interview with the developers.
Besides these development news, there seems to have been an informal competition of who can do the nicer Let's Play videos of UFO:AI ;)
Click here for Part 2 and Part 3, or check out this series of Let's Play videos as the alternative: 1, 2, 3, 4, 5 (Part 1 starts out with an outdated version though).
So if you are hooked now by this awesome game, you might as well check out some alternatives: OpenXcom and XenoWar. Neither of which has as much polish and nice graphics as UFO:AI however.
Thursday, June 7, 2012
Wizznic! Puzzle Perfection Progress
4:42 AM
2d, genre-puzzle, mode-singleplayer, platform-gp2xwiz, platform-linux, platform-windows
0 comments
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| Wizznic! cursor-driven level editor WIP |
- Last release (0.9.9): ~six months ago.
- Last commit: one day ago.
A recent progress update post reveals the goals for and the path to 1.0:
Before Wizznic 1.0 we will create two completely new themes, each for it's own pack, thus, two completely new packs! That is 40 new puzzles, leaving the mainline puzzle set at 80 puzzles.
However, before doing that, we will sit down and play through the entire game, this should allow us to come up with some really evil puzzles for the later levels ;)
Anyway, just wanted to say, in this in-browser, Object Oriented, Accelerated, flashy, highres, 3D world, that little pixel pushing Wizznic is not dead!
Quoted from "Wizznic work", 2012-06-05.
Tuesday, June 5, 2012
0 A.D. Audio interview and special effects
The premier FOSS RTS 0 A.D. has recently won (by an incredible small margin) the Sourceforge.net project of the month vote and now they have done a cool audio interview:
Besides this, they have recently implemented a lot of cool new graphical effects (I guess you could call it JUICE ;) ):
For more nice screenshots of these effects, have a look at this post on their forums.
Rich: Do you have much interaction or collaboration with any of the other Open Source gaming communities?Click here for the transkript of the full interview, but if you are to lazy to read you can also listen to it on that page in the original voices of the developers.
Aviv: We�re kind of in the middle between the Indie game world and the Open Source software world. We don�t quite belong to either culture entirely. We certainly invite more projects to reach out. Perhaps we can find new ways to collaborate. We do believe that a large part of the code that we developed can be used for other projects. But at the moment we�re more focused on developing 0 A.D. to completion, and writing a lot of code and implementing a lot of features that are specific to 0 A.D., than implementing general solutions for all sorts of games.
Besides this, they have recently implemented a lot of cool new graphical effects (I guess you could call it JUICE ;) ):
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| Distance fog and other new effects |
Monday, June 4, 2012
Liberate some crazy games
So I guess we are a little late to the show, but you should still have a few hours left to pledge money towards the liberation of all games (and more) done by a guy that goes by the name Bryan Lunduke.
Amongst the games is the crazy Linux Tycoon in which you can roll your own OS:
And other such niche titles, but there seem to be some good tools in the deal too.
IHMO this seems to be rather an experiment, and the guy is promising to refund the money if he doesn't reach the goal of US $4000 by today (Yeah I said we are late, and I have no good excuse as it was posted a few days ago in our forums :-/ ).
So far he has gotten a bit more then half of it, so maybe it's still possible to reach the goal. However I guess the time was just a bit too short, and the games offered also a bit too not mainstream for this to really have a chance.
Edit: He extended the deadline until Friday, as the goal is almost reached.
Amongst the games is the crazy Linux Tycoon in which you can roll your own OS:
And other such niche titles, but there seem to be some good tools in the deal too.
IHMO this seems to be rather an experiment, and the guy is promising to refund the money if he doesn't reach the goal of US $4000 by today (Yeah I said we are late, and I have no good excuse as it was posted a few days ago in our forums :-/ ).
So far he has gotten a bit more then half of it, so maybe it's still possible to reach the goal. However I guess the time was just a bit too short, and the games offered also a bit too not mainstream for this to really have a chance.
Edit: He extended the deadline until Friday, as the goal is almost reached.
Sunday, June 3, 2012
Liberated Pixel Cup is a go!
This weekend the Liberated Pixel Cup started its art contest, which will run until the 30th of June. You can check out the style guide and the existing assets here (includes a interactive HTML5 demo).
Reasonable prizes for the winners and runner-ups might motivate you to contribute, but judging will be only after the second phase of game prototyping, which ends on July 31st.
But even if you don't win, you can be sure that your contributions will be a very valuable part of the resulting FOSS game content pack, so every small addition counts.
Good luck!
Reasonable prizes for the winners and runner-ups might motivate you to contribute, but judging will be only after the second phase of game prototyping, which ends on July 31st.
But even if you don't win, you can be sure that your contributions will be a very valuable part of the resulting FOSS game content pack, so every small addition counts.
Good luck!

















