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Thursday, December 31, 2009

Non RTS strategy games

An update so quickly? Behold the Free Gamer world is coming to an end. :pSo, we mentioned some promising RTS games in the last update. OK, I forgot to mention Spring1944, but I am also a bit reluctant to mention Spring and its mods since it is such a pain in the backside to get it running correctly. :(Back on topic... there a quite a few really great non RTS FOSS strategy games. I guess I don't really need to mention the classics to the typical reader...

Monday, December 28, 2009

FOSS RTS games

Hey FreeGamers!I know, news are a bit slow here lately, but all three of us are a bit busy with real-life issues, I guess. So if you are interested in becoming a contributor to this blog drop us a line in the forum!We have also recently gotten some readers feedback concerning this blog entry. I have to admit that our background search was a bit short concerning the Hypertension game... and it turned out that this game is surrounded by some controversy...

Sunday, December 6, 2009

News? Yep news!

A bit slow in the world of FOSS gaming lately, and all the forum trouble here at FreeGamer/FreeGameDev certainly didn't help.But with the help of Ghoul and qudobup there is now a new and advanced forum (well it still needs a nice non-standard style, but functionality is there).So go and post some FOSS gaming news in there!Bloodfrontier Beta2So what news are there actually? Today a new beta of Bloodfrontier has been released! It is a FPS based on Cube2: Sauerbraten, which tries to do some things a little different while still keeping it a fun FPS.Bloodfrontier...

Tuesday, November 10, 2009

Forum un-down #6

A poll/discussion was started to talk about how to handle the forum situation. Please add your two cents to the poll/discussion or comment on this blog post....

Sunday, November 8, 2009

Quality family entertainment...

So what's up in the Free Gamer world?Hot news is that the project formerly called Portalized (featured a long time ago on FreeGamer) is now really open-source and renamed Pseudoform! It's still more of a tech-demo, but check this video out: Pseudoform videoOr even more videos on the Pseudoform website!More bloody family entertainmentIf you are a fan of real quality entertainment and not afraid of a retro look and this might excite you:Hypertension TrailerIt is an upcoming remake of Monolith Software's 1997 hit Blood! Personally I think it was by...

Tuesday, November 3, 2009

Blender Game Competition 2010

Dear diary...ermm readers *hust*... this is my first post on this blog so please be gentle with me! I am sort of helping out now and then since qudobup is busy with other stuff. Beeing a forum regular I had to help out of course, even if I might not have the time to post that often.Ok now to the really important stuff: Blender (everyones favorite GPL 3D modeling application) also has a build in game engine. And what would be nicer than having a nice...

Wednesday, October 28, 2009

Beep. Bop. Updates. Racer. Critterding. PARPG. OGA.

Sorry.Attempts to rescue old forum files will go on until November 9, 2009, I will update you on that date or earlier. For now, there's a replacement of the FGD planet (let us know if blogs are missing)racerI made two videos [one, two] of the alpha-stage-but-stable sci-fi racing game racer.I also made a video (sorry for frame rate and encoding error) of the 3d-life-form simulator critterding. Not a game, but potentially entertaining ;)Portrait for...

Sunday, October 18, 2009

Forum un-down #5

Short version: feel free & safe to use the Forum again. The old posts might or might not be added to the posts we post from now on later.Longer version: there is still hope that the files (and posts) will be restored but of course no guarantee. Having a job doesn't help the server administration spend money on trying to restore the files.However, I was assured, that the posts we write from now on will be preserved, even if the old posts get restored. I told otherwise in a previous post's comment before.I'm sure you are curious about whether...

Thursday, October 8, 2009

Forum down #4

8 Oct, UTC+1:22:27 < ghouly> freegamedev wiki backup restored : http://ghoulsblade.schattenkind.net/freegamedev/wiki22:28 < dmj728> ghouly...are the message bodies back?22:28 < ghouly> not yet, we'll work on that this weekendPS: For all your game development forum communication needs I recommend this list for the mome...

Tuesday, October 6, 2009

Forum down #3

So a 'backup' forum is free for use again, while we wait for filesystem recovery results (the download of the fs has finished so 'repairs' begin now)..Meanwhile jClassicRPG created a new forum. Make your choice...

Monday, October 5, 2009

Forum down #2

Permission to panic given.We didn't lose the databse, but it might be that we lost the files. Unfortunately the messages of the forum are saved as files. Check this out (but don't post) to see how a 'full' forum without messages looks like.So this is the 'message-only backup' I was talking about in previous post.We still might be lucky and the filesystem can be recovered. It's 400GB big and it takes a week to download that, so expect having to wait...Waiting is the magical word here.:(I'm very unhappy about the forum and how not having it around...

Sunday, October 4, 2009

Forum down

Due to a filesystem error (apparently) the FreeGameDev forum is down. The post data (MySQL table) is safe and will be likely restored in a day or two. It's not clear yet if file attachments can be restored. We will keep you updated.You can use this phpBB forum as a short-term temporary soluti...

Sunday, September 27, 2009

Open source 3D RPG updates

There has been some activity in the most prominent free (as in freedom) software 3D role-playing games DungeonHack, jClassicRPG and Radakan.DungeonHackGreen, water and village in DungeonHack [more]DungeonHack (DH) 0.10 has been released in form of win&lin 32bit biaries and a few commits later I was able to compile the game on my 64bit Arch Linux machine. It is the first release of DH that does not rely on non-free libraries.I played the game...

Friday, September 18, 2009

NAEV 0.4.0 review

NAEV Items [more shots]NAEV 0.4.0 is out, a game of the space trading and combat simulator genre, inspired by the non-free Escape Velocity. Win32/lin32/lin64/mac binaries are available here.The new version has parts of the user interface changed and is better accessible, for example through in-game gui keybind editing. Three aspects of NAEV show that usability is a priority: 1) the tutorial is informative without overwhelming too much 2) most combats...

Thursday, September 10, 2009

OpenMW interview with Nicolay Korslund

Early OpenMW GUI implementationOpenMW is a re-implementation of the (non-free) TES3 Morrowind game engine, written in the D programming language. The engine makes use of OGRE and other open source libraries, features an own scripting language called "Monster" and the latest release has the version number 0.6.Out of curiosity, I asked Nicolay Korslund (the lead developer) one year ago what his motivation for writing OpenMW was. Later I decided to...

Saturday, August 22, 2009

Just a small puzzle game update: Zaz 0.2.6

Zaz 0.2.6Zaz is a puzzle game, a 'clonespiration' of Zuma, one of PopCap's notorious proprietary (casual) games. You are confronted with a stream of differently colored balls and have to put three of the same type next to each other to destroy them. There are power-ups, you're under time pressure, you have to aim, that's fun actually.The game has nice music and good sounds, though I couldn't find author information on any of the game data. EDIT:...

Monday, August 17, 2009

Snippets and whippets

Complete AnnihilationApparently the Spring mod Complete Annihilation is rather good, although it's about to be renamed and not quite fully free of its ties to the original Total Annihilation content. The goal is to be totally Free. And it's pretty complete(ish) as a game already. There's lots of lovely screenshots.Glest Advanced Engine 0.2.12 got released. They also got a Sourceforge project for GAE.Q3RallyFun racing games are always, er, fun....

Monday, August 10, 2009

An example of why a license matters

SimutransOpenTTD OpenGFXWhy is OpenTTD now in Fedora 10/11 but Simutrans is not? The former has been only playable with Free media since some time this year - and the media is still incomplete - whereas the latter has been Free for years now? Is it because somebody requested it?Digging (and by digging I mean Googling) to some it seems that Simutrans media is unclearly licensed. Download the official (currently r102) version of Simutrans and it...

Friday, August 7, 2009

Update 379

Todays date is 07/08/09 if you're not a silly yank (m/d/y wha'?) and it made me think about how long the blog has been going. 379 posts... quite a lot! It's been a while since I started doing this blog. Who knows how far it'll go before life moves on, eh?I originally started out to make a place that documented all the worthwhile Free software game projects. I stumbled a bit along the way - the original version of the blog (for those who don't...

Tuesday, August 4, 2009

Clonk open sourced and Free Gamer ceil(foss games)

ClonkClonk got open sourced! Welcome OpenClonk. Clonky! It seems to be the indie game fashion at the moment what with 0AD and all. What is Clonk?Clonk is a multiplayer-action-tactic-skill game. It is often referred to as a mixture of The Settlers and Worms.So, the Clonk developers open sourced it, but since backwards compatability is a big problem for them, they ditched all Clonk content and are asking the community to contribute new game content....

Tuesday, July 28, 2009

Interview: Stephen Carlyle-Smith aka Me_Programmer

In the second Free Gamer interview - over 2 years since the first with grumbel - serial Free game developer Steven Carlyle-Smith (UK) aka Me_Programmer Games aka Steve16384 was kind enough to take the time to reply in detail to my questions about his development activities.Steve has created a plethora of Free games over the years. Whilst they have struggled to gain mindshare - usually he moves on at speed to new projects before completing others...