"Summer?" you ask? Well.. I'ts warm in Berlin.*
Also a warning: this article is 80% development, 31.5% art and 18% games.
FreeGameDev Forums now have Spanish and Swedish/Danish/Norwegian subforums. Should we add some more? Read this then write here.
The 2.0 OpenClonk release brings higher resolution for the terrain, which makes the game look a lot better. Read the full changelog here.
Check out the Blendswap Military Vehicles Contest entries:
I'm amazed. But that's just me. I have a thing for mechs. Alot even.
Did anybody know of these CC-BY-SA-licensed WebGL tutorials? This dog told me about them.
* Speaking of Berlin, Germany. There was a little game dev jam in Berlin . Two of the prototypes are open source! (Hubwar and Nodehack)
Also a warning: this article is 80% development, 31.5% art and 18% games.
Cross-language forums so far
FreeGameDev Forums now have Spanish and Swedish/Danish/Norwegian subforums. Should we add some more? Read this then write here.
OpenClonk old and new terrain rendering
The 2.0 OpenClonk release brings higher resolution for the terrain, which makes the game look a lot better. Read the full changelog here.
Blendswap entries. Amazing.
Check out the Blendswap Military Vehicles Contest entries:
I'm amazed. But that's just me. I have a thing for mechs. Alot even.
WebGL lessons. Freely licensed too.
Did anybody know of these CC-BY-SA-licensed WebGL tutorials? This dog told me about them.
"Hacking" 8-hour prototypes: Hubwar and Nodehack
* Speaking of Berlin, Germany.
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