Image: Scavenger in-game credits
Scavenger is a simple space exploration game set in a large debris field, created by Fiona Burrows in December 2009.
It is polished, very atmospheric and expresses a subtle sense of humor inside item/object names.
Scavenger was voted 2nd place in the "overall" category at Ludum Dare 16 (48 hour dev jam). It recently was released in a github repository under MIT license (both code and art!).
The code is written in Python and runs on Linux, Mac OS X and Windows.
Video: Scavenger
On her blog, Fiona writes about her development process:
- Pick a simple idea and roll with it.
- Never leave an unfinished feature.
- If anything can be polished then do it - If an animation can be added to something then do it, if a small particle effect can be added here then do it.
- Don't stress over running out of time. When it doubt, pretend this was the plan all along.
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