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Showing posts with label freeciv. Show all posts
Showing posts with label freeciv. Show all posts

Tuesday, July 26, 2011

Double Trouble

Hallow thar Free Gamers!

Warmux, the project formerly known as Wormux, is dying. (It amuses me how "formerly" sounds like "formally", doesn't it? Or is that my colloquial pronunciation?)

The current development version has rather minor changes: improved game mode (ie including weapon), new "squad" play (teams can ally). But there's little more coming. What this means is that the next version - if any - of WarMUX, might be the last. At least, it is most probably over for the author of these words.

Who knows. It was not long ago that the PARPG lead was calling that dead (and I scolded him for it, did I). The great thing about Free software is that it can live on.

Moving on to more vibrant projects, and ToME4 beta 29 30 31 is in the wild. The current development pace is quite astonishing. More graphical tiles, bug fixes, play balancing, and some useful optimizations - don't get addicted!


zzoxx

In a similar vein, the author of Scourge has embarked on another project: a HTML/JS isometric graphical rogue-like called zzoxx. It is intriguing, though not yet really playable. What's the best Free browser-based game you know of? Comments encouraged, let's talk about how Free software gaming is engaging the browser as a platform - and if it is a good idea or not.

Freeciv 2.3rc1 (NEWS) was released a few days ago. This major release of Freeciv is focused on multiplayer features including longplay. I just had a quick go and Freeciv is really well done these days. There's a few kinks still, but this is the best release yet. It still misses some of the charm of the original, and there's a few ways in which is not friendly to new users (no direct link from the city screen to the help content, in case you want to know what a wonder or building does, for example). I'd love to see some dedicated community members put together an introduction and a palace and/or throne screen.

There's also been a Freecol bugfix release. Freecol 0.10.1 fixes many of the issues with version 0.10.0 which was a fairly major release for the project.

There's been other stuff I forgot about. It's a funny time of day. Speaking of fun - here's a rather fun video of Stunty Rally 1.2 mishaps doubled up with music I found fitting. There are several points where it seems like those two videos are deliberately synchronized!

Friday, January 28, 2011

All about the beta!

Beware traveller. I am here to slay your computer. Unstable fun awaits, betas with bits that may break your bit cruncher. That's what open source is about. Blowing up people's PCs with untested, untried, untrustworthy alpha and beta amateur programmer software! Well, perhaps some of the programmers are not amateurs...



Good news, settlers of the new world! (Or those who feel like settling new worlds but were born in the wrong period of history.) FreeCol 0.10-alpha has been released. Get it from the unstable version download area of their website (the current stable version is 0.9.5).



Speaking of Free* games, did the latest FreeCiv beta get a mention? FreeCiv 2.3.0-beta1 supports gigantic maps and over a hundred simultaneous players.



Development of VDrift is, as ever, ongoing. You can test out build 3030 put together on the 25th Jan. After a period of suffering regressions, some changes have been sidelined to bring the main development branch back to a more stable, playable state. It plays well, although - after the being seeing the deforming crashes on Rigs of Rods - I'd like to see the cars sustain damage. I know, I know, lots of work, little gameplay gain. I'm fickle.



OpenTTD is ramping up to another major release with 1.1.0 beta4. OpenTTD 1.1.0 seems to be really focusing on a combination of network play enhancements and compatibility with the Transport Tycoon Deluxe modding community. Free free to correct me if I am wrong.



MegaGlest continues to enjoy rapid development with 3.4.0 beta2. They embody the, "Release early, release often!" philosophy that I like to parrot.



Cool websites for projects? MegaGlest has one coming. UFO2000 has a sweet homepage. Peragro Tempus too. What are your favourites?



P.S. no screenshots or videos today, sorry!

Wednesday, June 25, 2008

CivCool, TremFuture, WineOne, WarzoneFree

If you have had problems viewing this blog via Internet Explorer, you should not have these problems any more. Many thanks to intelperfectionist for pointing out that css-related issue that we had!



FreeCiv, it's sooo pretty (you knew that already, I know...)


I recently learned to enjoy FreeCiv very much. It's pretty and fun. It also has a (fairly) new release called Mr. 2.1.5.



FreeCol 0.7.4 has been released.



Tremulous 1.2? Visit this page to read how you can help making the next release a reality. By playing!



The latest version of L�VE is now 0.3.1 and a bugfix is coming soon. I can now say with complete confidence that this yet another project is an awesome one. It has style. Check out their forum community. These guys are cool. As you easily can tell, I'm still blinded by L�VE's stylishness. Oh. And here is a terrible video of some engine demos!



OpenFracas (0.5) now has music and sound.



After 15 years of development, Wine reached version 1.0. Wine is not a windows emulator.



Remember Mars - Land of No Mercy? I at least twice mourned it's death. It seems that the game likes to revive a lot. Animations seem to be the aim at the moment.




PS!!!: Warzone 2100's music and videos are now licensed under the GPL! I am so excited! Warzone 2100 is a great game that long ago was a proprietary one. The real-time strategy game is much fun, though I felt that long gameplay was dull without music and that the story wasn't very touchable without videos. Joy!!! I also discovered the Warzone 2200 project. It appears to be aiming for improving the game engine.