Showing posts with label html5. Show all posts
Showing posts with label html5. Show all posts
Wednesday, February 22, 2012
Complete List of Fosdem Game Dev Resources
3:30 PM
devcorner, event-conference, fosdem, freedroidrpg, gluon, html5, ogre3d, pandora, unknownhorizons, wesnoth, worldforge, xonotic
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A link to some Fosdem Resouces has been already posted here before, but now we have a complete list of available slides and audio and video recordings from the event:
Monday, January 2, 2012
HTML5 Defense: MiniMek Urbie Defense
Two 'towers' down in MiniMek Urbie Defense
A little top-down defense game was released under GPL (art & code) as a new year's present. It shows nicely, how libre art can be used for small game programming projects.
These use some art assets from megamek (http://megamek.info/) and therefore these games are also licensed under the GPLA straightforward interpretation of the GPL applied to assets. I'm afraid though, the images of MegaMek might be incompatible with the GPL, due to Battletech copyright and/or trademark.
The game has good performance but little complexity except for a Missile Commander-esque twist: getting hit reduces player's spacial ability to shoot.
According to the project page, more games with the same graphical theme are to be expected. I'm looking forward to them!
Thursday, April 14, 2011
Maquetta, IBM's open source WYSIWYG HTML-5 editor
Short quick news related to (more game focused HTML5 editors and game creators) tools we discussed earlier:

The feature list is already quite impressive, and even though I am no HTML-5 programming expert I assume it could be used for game creation already. But of course some extra specific extensions, pre-made game code and easier java-script integration would probably go a long way in making this tool even more user friendly for the game-dev. crowd.
Our all beloved corporate overlord IBM, has handed over their internal WYSIWYG HTML-5 editor Maqetta, to the open-source dojo foundation so that it will thrive and be expanded by the community.

The feature list is already quite impressive, and even though I am no HTML-5 programming expert I assume it could be used for game creation already. But of course some extra specific extensions, pre-made game code and easier java-script integration would probably go a long way in making this tool even more user friendly for the game-dev. crowd.
Sunday, February 6, 2011
Open Web Games, GameOn and Construct 2
5:00 AM
construct, game on, html, html5, mozilla, mozilla game on, Quake2, scirra, web, webgl
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(edit: Construct 2 is going Closed Source, I'll either edit out this part or keep it for reference, but don't get your hopes up when reading this)
Scirra Construct is one of the few FOSS competitors to the proprietary GameMaker 2D game development suite (Gluon, Enigma and Game-Editor being the others). Unfortunately, the system has been limited to Windows since its inception due to relying on DirectX fiddlies, however, that has all changed...
Construct 0.x Showreel
Yesterday the long awaited Construct 2 project released a public alpha. No longer are Construct games chained to Windows; instead, games can be exported to HTML (5) which is pretty much on the opposite spectrum of platform-lockin.
| Construct 0.x Interface |
Jump on their forums if you're interested!
Why HTML (5)?
Mozilla seems to have gone that route; they recently hosted the "Game On" competition where developers entered games that utilize open web tech; and FOSS web games won 2 of the categories ("Best Webbiness" and "Most Fun")!
Don't write HTML 5 games off to 2 dimensions either, someone recently posted a rather simple but fun 3D RPG game utilizing WebGL on OpenGameArt the other day, it's rather cool :) Also don't forget about the Quake 2 WebGL port! (remember, these require a WebGL enabled browser, such as Chrome/ium and Firefox 4)













