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Showing posts with label m.a.r.s.. Show all posts
Showing posts with label m.a.r.s.. Show all posts

Friday, October 14, 2011

Double 0.7.4: Pingus and M.A.R.S.

No screenshot of Pingus 0.7.4

Version 0.7.4 of Pingus introduces an array of changes:

Content:

  • New levelsets, "Desert" and "Factory Campaign" (27 new levels in total)
  • This is the first use of the desert and factory graphics in official levels

Gameplay:

  • Deadly fall height increased
  • Digger/Miner/Basher paths cleanup

Features:

  • Demo recordings/playback re-implemented (32bit/64bit not compatible)
  • --usedir parameter added (useful for portable play)
  • Unicode support added
  • Option menu added

Usability:

  • Window can be resized in-game
  • Soundcard dependancy removed
  • Man page added

Look:

  • Level dimensions now suit 1920x1200 resolution
  • Anti-aliasing added to bitmap fonts

Performance:

  • Software rendering improved
  • OpenGL rendering option added

Other:

  • Editor enhancements
  • Fixes

Good Old Colorful M.A.R.S. (0.7.4)



0.7.3 and then 0.7.4 of M.A.R.S. were relesed:

  • New speacial
  • New weapon
  • Dutch, Mongolian and Norwegian languages added
  • In-game speed settings

Monday, March 14, 2011

Holy Crap! M.A.R.S. 0.7.0!

Grave-Itation Pit!

I don't like gravity shooters. In fact I don't like them so much I don't play them. They require more precision and skill than I want to give and are unforgiving.

It is ridiculous that I like one gravity shooter though. A ridiculous one. M.A.R.S.

So.. new version.. let my just copy-paste that changelog.. OH MY DOG THEY HAVE A VISUAL CHANGELOG!
  • new music (by Obsidian Shell)
  • new game mode (Grave-Itation Pit)
  • improved AI (collect powerups, use specials, kick more butt)
  • new planet gfx
  • new ships
  • new specials (Freezer, Fire Wall)
  • gamepad support (tested with Xbox360 controller)
  • more languages (total of 15)
But seriously, check out their changelog!


Updates since the 0.7.0 release:
The web needs more visual help requests!

Saturday, November 27, 2010

M.A.R.S. - A Ridiculous Shooter

Can a game that has "ridiculous" in the title be bad? No. It can not!

M.A.R.S. - A Ridiculous Shooter

Even though I'm no fan of the multiplayer (zero-)gravity-shooter genre, I enjoy playing M.A.R.S., which features AI enemies and wingmen, various weapon types, upgrades and a pretty cool game mode, where a huge cannon will shoot at the planet of the enemy team of whoever is holding the remote to it. I also think it's darn pretty.

BAM!

M.A.R.S. uses shaders (but does not require them). The game menu is well-made in both look and feel too. The media license is not specified. Code is GPLed. M.A.R.S. runs on Lin/Win (get it here) and uses the SFML library (2.0, I had to get it from SVN).

BOOM!

If you want to help the project out, you can do so by translating it. English and German translations are available so far. Since SFML 2 has recently been ported to OS X, it probably would be welcome if someone could provide a build as well.