This is default featured slide 1 title

Go to Blogger edit html and find these sentences.Now replace these sentences with your own descriptions.This theme is Bloggerized by Lasantha Bandara - Premiumbloggertemplates.com.

This is default featured slide 2 title

Go to Blogger edit html and find these sentences.Now replace these sentences with your own descriptions.This theme is Bloggerized by Lasantha Bandara - Premiumbloggertemplates.com.

This is default featured slide 3 title

Go to Blogger edit html and find these sentences.Now replace these sentences with your own descriptions.This theme is Bloggerized by Lasantha Bandara - Premiumbloggertemplates.com.

This is default featured slide 4 title

Go to Blogger edit html and find these sentences.Now replace these sentences with your own descriptions.This theme is Bloggerized by Lasantha Bandara - Premiumbloggertemplates.com.

This is default featured slide 5 title

Go to Blogger edit html and find these sentences.Now replace these sentences with your own descriptions.This theme is Bloggerized by Lasantha Bandara - Premiumbloggertemplates.com.

Tuesday, November 3, 2009

Blender Game Competition 2010

Dear diary...ermm readers *hust*... this is my first post on this blog so please be gentle with me! I am sort of helping out now and then since qudobup is busy with other stuff. Beeing a forum regular I had to help out of course, even if I might not have the time to post that often.

Ok now to the really important stuff: Blender (everyones favorite GPL 3D modeling application) also has a build in game engine. And what would be nicer than having a nice competition for game creation?

Here is a video of one of the winners from last year (not open-source!):




So why not join in that get a chunk of the $500 prize?

Why Blender game engine (BGE)?

Wasn't the game engine always the stepchild of the project? Slow, bloated and buggy?
Well things change, and with this years open game project Yo Frankie! things have taken a leap towards greatness!
Speed has been greatly improved, physics are completely integrated and you can do great eyecandy with the OpenGL 2.0 GLSL shaders (here are some more features).
And things look even better with the upcoming Blender 2.5.

Getting started with the BGE

So what can the BGE actually do for aspiring FOSS game developers? Well it is a "game-maker" for grown-ups... so if you want to make games and not learn how to become the the next John Carmack (tm) the BGE is for you. On a low level you need no programming at all, much can be done with the "logic blocks". And for more ambitious projects the BGE is fully scriptable with Python (which is one of the easiest and most comfortable programming languages).



And did I mention that games created are completely multi platform? Linux and MacOSX ports are just one click away!
A good first step would be to head over to blenderartists.com and surf a bit on their game engine sub-forums. There you will find free (some GPL or PD even if the license is not always 100% clear) templates (f.e. FPS or network) and many great tutorials.




And most people there will freely share their .blend files with you which include all art assets, scripts and so on in neat package (open them in Blender, press "p" and the game starts). However not all of it is really licensed in a FOSS way, but at least you can use these as great tutorials. Overall one could say that this is a great way of distributing the "source" of complete FOSS games (code, art, music etc).




Other sites worth noting are GameBlender and maybe the new Blender Games. And of course for all your Blender news: Blender Nation!




So my excuses for these more game development related news... but you will find some nice games to play (done in Blender) in the many links I provided :p
But next time there will be more traditional gaming news!

Update: Some seriously nice eye candy!

This was just released and looks really nice!



Head over to the Blenderartists thread for more info (and .blend download!).
Oh and yes you are free to use it in your own projects!

Wednesday, October 28, 2009

Beep. Bop. Updates. Racer. Critterding. PARPG. OGA.

Sorry.



Attempts to rescue old forum files will go on until November 9, 2009, I will update you on that date or earlier. For now, there's a replacement of the FGD planet (let us know if blogs are missing)



racer
I made two videos [one, two] of the alpha-stage-but-stable sci-fi racing game racer.



I also made a video (sorry for frame rate and encoding error) of the 3d-life-form simulator critterding. Not a game, but potentially entertaining ;)



Portrait for PARPG
PARPG's team is working on a level editor. There's new art too of course. Did you notice that awesome portrait over there -> ? I'm so impressed!



Speaking of graphics, OGA has some new featured art (East RPG monsters). It too looks *smart positive adjective*. Also some neat concept art (example).



I (qubodup) will be posting less (probably for the next 3 years). Busy much :) Remember that you can informally apply to become a freegamer reporter if you like :)

Sunday, October 18, 2009

Forum un-down #5

Short version: feel free & safe to use the Forum again. The old posts might or might not be added to the posts we post from now on later.



Longer version: there is still hope that the files (and posts) will be restored but of course no guarantee. Having a job doesn't help the server administration spend money on trying to restore the files.



However, I was assured, that the posts we write from now on will be preserved, even if the old posts get restored. I told otherwise in a previous post's comment before.



I'm sure you are curious about whether the forum software is responsible for the data loss. It is not. It was me, not bothering to check whether the posts get saved in the database or not. The default behavior is to save to files, saving to db would have to be enabled.

Thursday, October 8, 2009

Forum down #4

8 Oct, UTC+1:

22:27 < ghouly> freegamedev wiki backup restored : http://ghoulsblade.schattenkind.net/freegamedev/wiki

22:28 < dmj728> ghouly...are the message bodies back?

22:28 < ghouly> not yet, we'll work on that this weekend



PS: For all your game development forum communication needs I recommend this list for the moment.

Tuesday, October 6, 2009

Forum down #3

So a 'backup' forum is free for use again, while we wait for filesystem recovery results (the download of the fs has finished so 'repairs' begin now)..



Meanwhile jClassicRPG created a new forum. Make your choice ;)

Monday, October 5, 2009

Forum down #2

Permission to panic given.



We didn't lose the databse, but it might be that we lost the files. Unfortunately the messages of the forum are saved as files. Check this out (but don't post) to see how a 'full' forum without messages looks like.



So this is the 'message-only backup' I was talking about in previous post.



We still might be lucky and the filesystem can be recovered. It's 400GB big and it takes a week to download that, so expect having to wait...



Waiting is the magical word here.



:(



I'm very unhappy about the forum and how not having it around might affect the community members and especially the projects that use it as part of their infrastructure..

Sunday, October 4, 2009

Forum down

Due to a filesystem error (apparently) the FreeGameDev forum is down. The post data (MySQL table) is safe and will be likely restored in a day or two. It's not clear yet if file attachments can be restored. We will keep you updated.


You can use this phpBB forum as a short-term temporary solution.