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Wednesday, July 20, 2011

RIOT Game Coding Competition


RIOT is a game coding competition for Caanoo, Wiz, Pandora and Dingoo's Dingux developers. In the future, probably also for nD devs, unless that one turns out to be vaporware.


The contest entry dealine is over but votes are running until July 22 2011.


Four RIOT entries that provide source


So far, four of the entries provided their source, you can filter them out here.

Monday, July 11, 2011

HTML5 2D Game/Engine crowdfunding: Time Hammer

When I was looking for last post's link to Justin's portraits, I found a collection of b/w portraits and a new crowdfunding game project: Time Hammer.




What is Time Hammer?
  1. A game where you run, jump, fall and die, try again, smash enemies, and have fun (hopefully!)  It's a retro, 8-bit throwback to an earlier time, but with some modern touches that we just couldn't help but include.  Low gravity, destructible environments, a kickin chip-tune soundtrack... yeah, it's a blast!
  2. A gaming engine built from scratch in HTML5 / Javascript. Time Hammer will be the first fully-featured, plot-driven game featuring the HTML5
  3. An indie community dream come true. The game engine will be released open-source on GitHub - meaning that anybody can download it, improve it, and use it for any purpose, free of charge.
"Which license?" was my first thought and question.

I haven't actually researched the nuance of those licenses, and honestly some of the kickstarter money would be used to get a lawyer to recommend one. Two strong contenders are the GPL and MIT license.
Isn't there a group of free software lawyers, who might consult for free beer or less? Supporters can voice their opinion to this topic on the comments page.

Going for USD 8,500

I was reassured, that flash will not be used at all, not even for sound.

Saturday, July 9, 2011

Flare 0.14 Characters, Quests and HD video

The last version of Flare that Free Gamer took a look at was 0.11. The newest version is 0.14.

Character customization in Flare

Title and savegame loading screens now exist, adding to immersion.

Character customization (gender, portrait and name) is now possible. (Note how much depth this part of starting a game can acchieve in some cases). The character portraits are a product of Justin Nichol's fantasy portrait marathon.

Joystick support, conversations, vendors, quests, a new area and many more smaller additions included. It is now possible to configure keybindings and resolution, which leds to my first 720p HD video of Flare gameplay:


Clint Bellanger, main developer of Flare, posted a reflection on game progress in Flare, which includes some simple but interesting statistics.


You can show Flare some pocket love via Flattr.

Tuesday, July 5, 2011

Warzone2100 art revolution project

I've been following the Warzone 2100 art revolution project for some time now... but after years of displaying only nice renders of cool new models, it finally seems to be getting closer to an actual game integration with the recent integration of GLSL normal-maps etc. into the latest Warzone2100 snapshot.



More awesome (very much work in progress) screen-shots can be found in the Warzone2100 art dev forum (especially this thread) and on the art revolution forum. And while there is still a lot of things to do... an actual Warzone2100 release with a massive graphical update seems not too unlikely in 2011! Lets hope for the best ;)

Script Blocks: 3d visual programming(?)

Yesterday we wrote about Java3d-based Callie. This project is also Java-based but uses the jMonkeyEngine.

Script Blocks is a 3D .. environment, in which you can place blocks that produce or modify signals and blocks that react to them by changing color or by moving for example.

I assume that the project is inspired by Minecraft's Redstone Circuits. And I think it's a great virtue that instead of yet another attempt to implement Minecraft, this project focuses on one (complex) mechanic and extends it.

The video below is much better at explaining what the project is about:


Monday, July 4, 2011

Callie: 3D Action

Callie is an in-development 3D action game with jumping puzzles and guns. It runs using Java WebStart.

This is Amy

There are a few common problems with the project: animations are missing, the camera is hard to handle in the level environment, license info is missing for both assets and code. One very nice thing the developer did is providing this simple control scheme.

The use of Java3D in the project, lead to complaints and might discourage developers from contributing code. Apparently the problem is that Java3D is not an active project.

Callie 0.4 gameplay

Sunday, July 3, 2011

Some random news from our forums etc

Yes, big summer hole here in FG... luckily we get at least some guest posts from Bart (aka the OpenGameArt founder).

So, maybe today we just make a small summery of recent news that popped up in our Freegamedev forums (boring for the forum regulars I know :p ):

First of all (as we mention that project way to little), find a release candidate of the latest SuperTuxKart version in this thread.

In our showcase forum you can also find a nice (but low-fi) turn based strategy game called Strategic Initiative, which is made by the same guy who was also behind the classic Empire (well I didn't know it before ;) ). Also don't miss the updates on The Legend of Edgar.

Back in the section of out hosted projects, the user Skorpio has been showcasing some nice Mechs for Linwarrior3D lately, which are now being integrated into the game:



At the Red Eclipse forums an interesting collaboration project to make a mod loosely based on Team Fortress (classic?) recently showed up, with the user John_III making a lot of progress on the first map (and a very recent small WIP by me too ;) ):



Oh and the work that is currently done to redesign the look of OpenDungeons as seen in this thread, is looking rather fantastic too.

In other words, don't miss the action in our forums (and on the FG planet), during this time of little blog updates ;)