A poll/discussion was started to talk about how to handle the forum situation. Please add your two cents to the poll/discussion or comment on this blog post. :)
Software reviews including EDI softwares & CRM Softwares
Go to Blogger edit html and find these sentences.Now replace these sentences with your own descriptions.This theme is Bloggerized by Lasantha Bandara - Premiumbloggertemplates.com.
Go to Blogger edit html and find these sentences.Now replace these sentences with your own descriptions.This theme is Bloggerized by Lasantha Bandara - Premiumbloggertemplates.com.
Go to Blogger edit html and find these sentences.Now replace these sentences with your own descriptions.This theme is Bloggerized by Lasantha Bandara - Premiumbloggertemplates.com.
Go to Blogger edit html and find these sentences.Now replace these sentences with your own descriptions.This theme is Bloggerized by Lasantha Bandara - Premiumbloggertemplates.com.
Go to Blogger edit html and find these sentences.Now replace these sentences with your own descriptions.This theme is Bloggerized by Lasantha Bandara - Premiumbloggertemplates.com.
A poll/discussion was started to talk about how to handle the forum situation. Please add your two cents to the poll/discussion or comment on this blog post. :)
Ok now to the really important stuff: Blender (everyones favorite GPL 3D modeling application) also has a build in game engine. And what would be nicer than having a nice competition for game creation?
Here is a video of one of the winners from last year (not open-source!):
So what can the BGE actually do for aspiring FOSS game developers? Well it is a "game-maker" for grown-ups... so if you want to make games and not learn how to become the the next John Carmack (tm) the BGE is for you. On a low level you need no programming at all, much can be done with the "logic blocks". And for more ambitious projects the BGE is fully scriptable with Python (which is one of the easiest and most comfortable programming languages).
Sorry.
Attempts to rescue old forum files will go on until November 9, 2009, I will update you on that date or earlier. For now, there's a replacement of the FGD planet (let us know if blogs are missing)
I also made a video (sorry for frame rate and encoding error) of the 3d-life-form simulator critterding. Not a game, but potentially entertaining ;)
Speaking of graphics, OGA has some new featured art (East RPG monsters). It too looks *smart positive adjective*. Also some neat concept art (example).
I (qubodup) will be posting less (probably for the next 3 years). Busy much :) Remember that you can informally apply to become a freegamer reporter if you like :)
Short version: feel free & safe to use the Forum again. The old posts might or might not be added to the posts we post from now on later.
Longer version: there is still hope that the files (and posts) will be restored but of course no guarantee. Having a job doesn't help the server administration spend money on trying to restore the files.
However, I was assured, that the posts we write from now on will be preserved, even if the old posts get restored. I told otherwise in a previous post's comment before.
I'm sure you are curious about whether the forum software is responsible for the data loss. It is not. It was me, not bothering to check whether the posts get saved in the database or not. The default behavior is to save to files, saving to db would have to be enabled.
8 Oct, UTC+1:
22:27 < ghouly> freegamedev wiki backup restored : http://ghoulsblade.schattenkind.net/freegamedev/wiki
22:28 < dmj728> ghouly...are the message bodies back?
22:28 < ghouly> not yet, we'll work on that this weekend
PS: For all your game development forum communication needs I recommend this list for the moment.
So a 'backup' forum is free for use again, while we wait for filesystem recovery results (the download of the fs has finished so 'repairs' begin now)..