This is default featured slide 1 title

Go to Blogger edit html and find these sentences.Now replace these sentences with your own descriptions.This theme is Bloggerized by Lasantha Bandara - Premiumbloggertemplates.com.

Thursday, October 27, 2011

Multitouch RTS gaming

Back from holidays... and no new post on the blog in the mean time??? qudobup is getting lazy :pSo before we lose all our loyal readers (e.g. the blog authors themselves *chirp* *chirp*), here a quick update:Zero-K, the Spring-Engine using RTS game, got a bunch uf new releases lately... all the way up to version 0.8.13.1 by the time of writing this. Try it out if you liked Total Annihilation back in the days :DHowever, the main reason for me writing about this is the cool multi-touch (tablet) interface someone coded for the spring engine and showcased...

Sunday, October 16, 2011

A Garden of colorful projects

Found this nice abstract shooter over at LGDB a few days ago: Garden of coloured lights gameplayAs you can see, a nice piece of bullet-hell... just the music isn't as catchy as the one from Aleste (*sneeks in old-school gaming reference*).In totally unrelated news, the guys (and gals?) from the open-source MMORPG Planeshift have started a small PR project called "Free Game Alliance" to promote theirs and other high profile open-source games. You can read some comments from our forums about it here... but all the nagging aside, I sure hope something...

Friday, October 14, 2011

Double 0.7.4: Pingus and M.A.R.S.

No screenshot of Pingus 0.7.4Version 0.7.4 of Pingus introduces an array of changes:Content:New levelsets, "Desert" and "Factory Campaign" (27 new levels in total)This is the first use of the desert and factory graphics in official levelsGameplay:Deadly fall height increasedDigger/Miner/Basher paths cleanupFeatures:Demo recordings/playback re-implemented (32bit/64bit not compatible)--usedir parameter added (useful for portable play)Unicode support...

Sunday, October 9, 2011

Ren'Py Visual Novels

So a while ago we were asked on our forums why we never featured any games done with the open-source Visual Novel engine Ren'Py... which I pretty much dismissed in my mind with "prfff... those are not games anyways" :DBut well... a small competition over at the very nice Linux Gaming News blog asking which game engine actually had the most Linux compatible (and often at least freeware) games released so far, got me thinking about this again as with...

Monday, October 3, 2011

GunFu Deadlands 1.01: Performance Up!

GunFu Deadlands title screenGunFu Deadlands, a quick, atmospheric retro keys+mouse top-down shooter for Win/Osx/Lin has been updated (1.01) to run with L�VE 0.7.2 and the development codebase moved from Subversion to Git.The game plays perfectly fine on a ASUS EeePC 1000H netbook running Arch Linux 32bit. A previous version (don't remember which) was extremely slowly. I can't tell whether the playable speed is thanks to improvements of...

Saturday, October 1, 2011

Summer Shorts #3

"Summer?" you ask? Well.. I'ts warm in Berlin.*Also a warning: this article is 80% development, 31.5% art and 18% games.Cross-language forums so farFreeGameDev Forums now have Spanish and Swedish/Danish/Norwegian subforums. Should we add some more? Read this then write here.OpenClonk old and new terrain renderingThe 2.0 OpenClonk release brings higher resolution for the terrain, which makes the game look a lot better. Read the...