This is default featured slide 1 title

Go to Blogger edit html and find these sentences.Now replace these sentences with your own descriptions.This theme is Bloggerized by Lasantha Bandara - Premiumbloggertemplates.com.

Sunday, January 29, 2012

Classic gaming: OGS Mahjong

A somewhat neglected topic here on FreeGamer are classic puzzle games, and OGS Mahjong is definitely one of the gems of this genre: OGS Mahjong 0.9 promoThe stable 0.9 release of this game can be expected shortly, so brush up your Mahjong skills or take the opportunity to finally learn the rules of this age-old classic (like m...

Wednesday, January 25, 2012

Coldest: Mech AI and Playtesting with the Dev!

Trees in ColdestVideo: Coldest's Crazy BotsBots were added to the mech fighting game Coldest. If you would like to help playtest the game together with the developer, follow the project's news feed (there will be an announcement for a session sometime soon) and get the git version via:git clone git://coldestgame.git.sourceforge.net/gitroot/coldestgame/coldestgame coldestBuild instructions he...

Tuesday, January 24, 2012

Mass Blaster: Ambidextrous Abstract Shooter

Synchronized shooting in Mass BlasterMass Blaster is one of the most intense arcade shooters for Windows and Linux. You will take control of two ships simultaneously to blast away at the invading Square Army. On your left, take down enemies with the red n' rad Trigerus. On your right, command the cool blue Pythagora to wipe out your foes. Choose from 4 modes of difficulty to fight your way through 10 gutsy levels. Only those with the skills to pilot...

Monday, January 23, 2012

The silver lining of the MegaUpload shutdown

It's been big news online lately that MegaUpload was shut down.  Along with it, many of the other annoying, wait-60-seconds-and-fill-in-this-captcha-or-upgrade-to-premium file sharing services have stopped offering public downloads.  A lot of people are understandably upset about this, since in the case of MegaUpload, they don't even have access to their own files anymore.This blog post isn't about whether it was right for MegaUpload to be shut down.  There's plenty of debate going on about that, and it's something that I'm not personally...

Sunday, January 22, 2012

Flesh Snatcher: Bloody Java Polygons

Scenes from Flesh SnatcherFlesh Snatcher is a bloody jME2 fps with fast movement and dodge-bullets gameplay that is low poly and low-tech enough to run smoothly on a netbook (tested: Asus EeePC 1000H).Most models were made by the author, Arbaro was used for tree generation, FSRad (shared source, noncommercial) was used for lightmap generation. FOSS-incompatible textures from CGTextures were used.The code license is not all that clear, I seem only...

Friday, January 20, 2012

Traction Edge: Squad-Based Tactics, Roguelike Interface

Traction Edge is a story driven, turn based strategy game set in a Steampunk Victorian England. Gameplay is similar to the Gollop Brothers UFO or Lasersquad series in that you have "Action Points" to spend during your turn. The game also borrows heavily from roguelikes in both look and feel.Traction Edge is currently under development and is considered alpha software. It is playable but limited. v0.2 was released for the Annual Roguelike Release...

Tuesday, January 17, 2012

Annex: Conquer the world Beta2 released

A new beta of the Megaglest based standalone game Annex: Conquer the World has been released recently:Annex beta2 game-playMost important news for me: real Linux support out of the box now ;)But there are also a few other nice changes, like additional tileset and units etc. The game also has its own master-server now, thus not depending on the Megaglest one any long...

Sunday, January 15, 2012

TremZ updates

As reported previously, the release of the Tremulous "reboot" TremZ has been pushed back to Spring 2012 and with news of their project lead "Volt" having stepped down due to burn-out, things don't look too bright for that date either...Showing off the high art quality of the new alien modelsHowever the new guys in charge seem to try hard and aim to improve community relations (see their slightly older forums) further by opening up a development blog.Here...

Saturday, January 14, 2012

RetroBlazer Alpha demo

RetroBlazer alpha demoLooks pretty nice, this Darkplaces based game, doesn't it? And you can download a RetroBlazer alpha demo now... take it with a grain of salt though as my intuition tells me that this is probably planned to be a commercial release based on a FOSS engine like SteelStorm. While this is of course not bad in general (in fact personally I think there should be more FOSS based commercial games), I always get a lot of flak in the comments for posting about games with un-Free media or such ;)On a side-note however (after playing the...

Tuesday, January 10, 2012

Winter Shorts 3: Wizznic Cursor, TORCS Music, Knights Deathmatch, Humm and Strumm Specs, SuperTux Contest

Wizznic! received more GUI enhancements [video (00:57@YouTube)]TORCS 1.3.2 brings menu music into the game [.ogg (05:50/7.1MB)]Knights 0.19 features deathmatch [description]Humm and Strumm is an in-dev co-op game engine [design .pdf (156kB)]SuperTux' level contest has four entries so far [submission thre...

Sunday, January 8, 2012

Winter Shorts 2: Wizznic! Mouse Input, Me and My Shadow New Look, Epiar Cleanup, GemRB Platforms and Games

Wizznic!Wizznic! supports mouse & touchscreen. [Video] Code available on GitHub.MeAndMyShadowMeAndMyShadow 0.2rc1 is out. It features tutorial, in-game help, a new default visual style and an improved editor.video: Epiar 0.5.0 game startEpiar 0.5.0 has been released:UI clean-upExpanded missions systemSound and music additionsMain menuEditor greatly expandedMisc. bug fixesGemRB logoGemRB 0.7.0 was released recently. Their wiki received...

Saturday, January 7, 2012

New FPS updates

As the FPS resident gamer here at FreeGamer (I am playing usually under the nick poVoq btw ;) ) I am keeping you up to date to the newest FPS updates:Hot of the press: the cosmic edition (1.2) of Red Eclipse was just released; Lots of new maps and feature additions (and they toned down that annoying hit-sound a bit). Sadly their trailer-contest has not resulted in a cool video yet that I could post here, so take this opportunity to make a cool one...

Thursday, January 5, 2012

Stunt Rally 1.4 Release & Trigger Rally 0.6 Videos

video: Stunt Rally ver. 1.4 - gameplayFrom an announcement email:Hi, after some months of silence we've released version 1.4 with a huge changelog. Some highlights:71 tracks2 new cars (TC6, NS)Fixed shadows (self shadowing, lightmapping)Better looking shaders (fresnel effect, reflectivity/specular maps) SSAO effect (Screen Space Ambient Occlusion)Sound effects and particles for water or mud areasImproved in-car cameraRear gear throttle-brake inverse optionAlso, installing this game just got a whole lot easier for linux users as...

Wednesday, January 4, 2012

SuperTux Forum and January 2012 Level Contest

SuperTux level design mistakes to avoidSuperTux just got a forum on FreeGameDev.net and started a level contest.Rules:A snow tileset theme Submit your levels here until the 27th of January, when voting will startVoting on levels will end on the January 30stWinners will be announced January 31stHave funOne level per personTop few levels will/can be made into an add-on orIf admins are okay with it top levels will get added to incubator island...

Tuesday, January 3, 2012

Winter Shorts: Bits & Bots, Goblin Camp 0.2, BASE PRO 0.4b-r2, FlightGear Interviews

Bits & Bots: controlling two robots at onceBits & Bots is a real-time puzzle game about figuring out the codes to moving robots around and get them to their targets most efficiently. It comes with binaries for 32/64bit Linux and Windows. Gpl code, by-sa art.Goblin Camp 0.2, probably running some fancy tilesetGoblin Camp 0.2 brings a stockpile of changes:Piles replace Stockpiles. Everything is allowed and containers get automatically shuffled...

Monday, January 2, 2012

HTML5 Defense: MiniMek Urbie Defense

Two 'towers' down in MiniMek Urbie DefenseA little top-down defense game was released under GPL (art & code) as a new year's present. It shows nicely, how libre art can be used for small game programming projects.These use some art assets from megamek (http://megamek.info/) and therefore these games are also licensed under the GPL A straightforward interpretation of the GPL applied to assets. I'm afraid though, the images...