Wednesday, July 4, 2012
Open Source Game Summer Screen Shorts 2012 #1
Tuesday, January 10, 2012
Winter Shorts 3: Wizznic Cursor, TORCS Music, Knights Deathmatch, Humm and Strumm Specs, SuperTux Contest
Wizznic! received more GUI enhancements [video (00:57@YouTube)]
TORCS 1.3.2 brings menu music into the game [.ogg (05:50/7.1MB)]
Knights 0.19 features deathmatch [description]
Humm and Strumm is an in-dev co-op game engine [design .pdf (156kB)]
Wednesday, January 4, 2012
SuperTux Forum and January 2012 Level Contest
SuperTux just got a forum on FreeGameDev.net and started a level contest.
Rules:
- A snow tileset theme
- Submit your levels here until the 27th of January, when voting will start
- Voting on levels will end on the January 30st
- Winners will be announced January 31st
- Have fun
- One level per person
- Top few levels will/can be made into an add-on or
- If admins are okay with it top levels will get added to incubator island (if winners are okay with it - pick cc0 or cc-by-sa for your level)
- One entry per person
- Please make a new level. (not from and existing worldmap/levelset)
- Don't vote for your self.
- Voting will take place in a new forum topic.
- Feel free to comment on peoples levels, most people would like to hear what was wrong or good with their level.
Get the editor, read the editor guide (and just play around, as the guide is incomplete ;) ) and check out the style guide.
You can upload submissions in this thread.
Friday, February 11, 2011
Ripping off Open-Source-Engine Games: Lugaru
Recently, scammers sold the game Lugaru on Apple's App Store. They had this to say:
"we have every legal right to market and sell the software"
"the license we were granted allows for non-exclusive redistribution of the source code or the compiled product, modified or unmodified, for a fee or free of charge."
Wolfire wrote a blog post when they found out about this and another one when the cloned product was finally taken down.
The implication, according to Wolfire:
"While released source code in no way makes it legal to sell someone else's game, it is apparently enough to make scammers think they could get away with it, and that may be enough to discourage other developers from risking it."
SuperTuxKart is the project I first knew about is being sold by third parties although I can't find any discussions on that topi any more (see comments for info from their side). SuperTux' archives contain a bit of reading material about what problems they had.
Blender is also having problems with scammers. (Thanks to Peragro Tempus for the info)
Quite a few foss software on ebay too. This seller seems to be specialized in selling foss games and apps while trying to hide their name. Assuming all they do is sell open source software for $6.65, then they earned $14,277.55 in at least 2147 sales since November 2009 (about $950/month). That'd be kind of lame.
Side note: I just found a Lugaru fork, which claims the animation data is CC-BY-SA'd, which according to file size (didn't do a diff check) is the original data. The original Lugaru repository's license file states no such thing.
I wonder though, would have Lugaru's incident have happened, if they did not put code and data in the same repository? What do you think? And do you know of more incidents of this kind?
Saturday, June 13, 2009
Platformer roundup
I thought I'd check out how Super Tux development is going. I grabbed the lastest svn, compiled, and performance was so abominable that it took me a minute just to quit. It didn't help that it was placed half-off the screen (probably because I have a dual screen setup) Super Tux used to run fine. I'll hold my hands up and say I'm using an nvidia chipset and the open source driver without any significant OpenGL Acceleration, but it's a 2D game. I hope they work on some kind of OpenGL-less fallback.
One little-known but very promising platformer is Mole Invasion. The website is mainly in French, but there is a dedicated English page. The game language defaults to English. The current release is version 0.4, and the first thing you notice is the Mario-like logo; obviously the inspiration for the gameplay. The second thing you notice is the performance - it runs great. It's really smooth, the animations are good, the characters move well, and there's plenty of variation. A lot of the levels are obviously made with testing in mind, and some of the graphics are still a bit raw, but otherwise it was a fun experience.
Mole Invasion feels like it is headed in the direction that Super Tux should have been. I can't help but feel that Super Tux development has significantly lost it's way. The first few post-GotM releases of Super Tux were very promising, and very well received. That was now several years ago, and little has changed for the better, some questionable decisions (move to OpenGL), and new milestones seem on the other end of a development void.
There's a new Parallel Realities game out. The Legend of Edgar is a platform game with a fantasy setting. I had a go with 0.1, which is playable with a single player storyline. For me, it suffers from the same issues I have with Blob Wars: Metal Blob Solid - the movement is just way too slow. It takes many minutes to navigate levels to the point that exploring a level is just tedious as you wait for your character to amble his way around.
Remember Frogatto is a old-style platformer starring an anthropomorphic frog, championed by the lead developer of Battle for Wesnoth? It celebrates pixels and thrives on cute blocky graphics. There are updated Frogatto builds for Windows and Mac from the weekend, although pious Linux users must compile from source. I couldn't compile it. I had previously, and it was looking promising! Anybody else managed to compile it on Fedora?
The next version of Widelands - based on the classic RTS gameplay of Settlers II - is fast approaching. "Build 14" will come with GGZ support, making it much easier to find multiplayer opponents. Map auto-generation, lots of other small enhancements, more campaigns and a better beta testing phase should make this the Widelands release well worth playing.
























