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Showing posts with label teewars. Show all posts
Showing posts with label teewars. Show all posts

Sunday, October 5, 2008

Hero of Allacrost 0.2.2, Teeworlds 0.4.3, GamePwned


Hero of Allacrost 0.2.2 has been released and now needs a new home! It is house-trained and can be picked up 24/7 from it's SourceForge shelter.



One can now enter buildings (in a pleasant no-transition way) and an editor is now included. I gave the editor a try.



My first thought was: "What a waste of energy! Why did they not incorporate Tiled, as for example Battle Tanks did?" But then I remembered that my last encounter with the general purpose Java editor. It showed me that instead of being able to completely rely on Tiled, a team would have to create an extra tool for tasks that go beyond map editing. At least a team of non-Java programmers (Allacrost is in C++ and Lua).



Allacrost's editor will go beyond tiles. When it's finished, it will also be a character, skills and inventory editor and will support integration of music/sounds.




Greg Cannon blocking the view on STK ;)

GamePwned is a freeware and open source games blog. A video-review of VDrift and SuperTuxKart was recently posted on it. (The third one, HoverRace, has a weird license). Reminds me of the time when freeware titles were often mentioned on Free Gamer. Mid-1980s IIRC.



I wonder if Sauce The Game is ever going to happen again...



Teewars Teeworlds 0.4.3


Teewars Teeworlds 0.4.3 is out and some of the changes indicate a wide player base: auto team balance and anti-spam fixes. I gave the game a try a minute ago and the fun and prettiness and cuteness are there! Unfortunately I'm no fan of grapple hooks.



Teewars' Teeworlds' license is a bugger though. Instead of "please don't sell this game" is says "you have to include a hello world app if you want to sell this game".



On the other hand, ladies and gentlemen: the bikeshed.